Saturday, 6 June 2026

War Room: A Dark Conspiracy – Week 5 Field Report

The fifth week of the campaign has delivered its most sweeping reshuffle. Seventy-five recorded engagements (from 250-point border patrols to 3,000-point grand hosts) have been entered into the campaign archives.

The Dark Elves remain at the summit, their overall ledger the envy of every rival, but the week's honours belonged emphatically elsewhere. The dead rose in terrible order: the Vampire Counts swept through five engagements without conceding a single draw or defeat. The hosts of Ulthuan came surging back into the upper reaches of contention: the High Elves executed the most spectacular single-week ascent in the campaign's history, leaping eight places in a single accounting. And the ancient legions of Nehekhara advanced with the patient inevitability of the grave. Against them, the sons of Hashut collapsed from the top three despite two local massacres of the Empire, the northern warbands were ground down in objective engagements against their oldest enemies, and the armies of the Empire endured twelve defeats in a single week from which the standings will not quickly recover.

Evolution of the meta this week. The Asrai have surprised everyone.

  • The Vampire Counts surged from #7 to #3 on the back of the campaign's only perfect major performance - five victories from five engagements, not a draw or defeat to sully the record.
  • The High Elves executed the most spectacular single-week leap in the campaign's history, rising from #14 to #6 behind an unbeaten run of eight victories and a draw against Daemons, Dark Elves, Orcs & Goblins and Ogre Kingdoms alike.
  • The Tomb Kings advanced from #9 to #7, their legions grinding through Bretonnian, Imperial and mercenary opposition with the patience that only eternity can teach.
  • The Dogs of War bought themselves breathing room, climbing from #16 to #13 on the strength of three local massacres delivered against Orcs & Goblins and Chaos Dwarfs alike.
  • Falling back: the Chaos Dwarfs collapsed from #3 to #8 - broken in three consecutive Night Raids by Strigoi_Marco's Vampire Counts and massacred twice by Tilean_Paymaster's mercenaries, despite delivering two dominant local massacres of their own. The Hordes of Chaos slipped from #6 to #10, blunted by High Elf spear and Dark Elf objective play. The Empire tumbled from #12 to #15 after twelve defeats in a single week. Bretonnia fell from #13 to #16, their lances shattered across five consecutive local engagements.
Global Scoreboard. The Vampire Counts sit on the Bronze through a flawless performance. The Druchii hold the top position even after a rough week.
Archivist's Note: The Vampire Counts' performance is the week's defining text. Strigoi_Marco arrived in Karak Norn with a single target - Zambula's Chaos Dwarfs - and executed three consecutive Night Raid Solid Victories before adding two more on the satellite fronts. Five battles, five victories: the campaign's most efficient major week since the Dark Elves' ascension in Week 4. The High Elves' rise is the more dramatic headline: eight places in one accounting, driven above all by WhiteTower_HP's Sea Patrol, who turned three Breakthrough engagements against Archaon's Horde into a lesson that ended in Massacre. The week's most revealing footnote belongs to the Chaos Dwarfs: a faction that massacred the Empire twice locally, yet fell five places in the standings because the rest of its campaign week was an unrelenting catalogue of defeat. The campaign does not reward isolated brilliance. It rewards consistent volume.

Here is the master ledger of this week's tabletop advances.

II. Faction-Specific Tactical Engagements

II.I Agents of the Slann

Beastmen

  • Position: #17
  • W/D/L: 5/2/12

The herd howls. The herd charges. One massacre does nothing for a faction that bleeds on every other front.

The brayherds found one moment of savage triumph in Karak Norn and paid a heavier price across the rest of the week.

Ghorgon_Eric led the herd against Grail_Seeker's Bretonnia in a TOW 500-point Border Patrol fought under the Capture scenario. The brayherds fell upon the Bretonnian patrol before it could anchor its position and shattered it completely: Massacre.

Bray_Shaman_Dave led the herd into Nehekhara_Pete's Tomb Kings in two 6th Edition 2,000-point Pitched Battles. In the first engagement, the skeletal formations advanced with implacable discipline and drove the brayherds back: Minor Defeat. In the second, the herd and the dead ground each other to a halt across the full width of the field, neither side finding the decisive push: Draw.

• When Waaagh_Silvan's Orcs & Goblins met Ghorgon_Eric's Beastmen in a TOW 500-point Meeting Engagement, the greenskin tide did not give the herd time to organise its fury. The brayherd was overwhelmed entirely: Massacre.

On the satellite fronts, a single engagement was recorded.

• A 6th Edition Breakthrough against Dwarfs sent the herd into a stunted wall that refused to yield regardless of the fury hurled against it: Solid Defeat.

The brayherds hold seventeenth. One massacre, one draw, three defeats: the campaign has not yet found a use for the herd's rage at this scale of competition.

Chaos Dwarfs

  • Position: #8
  • W/D/L: 9/3/8

The furnaces roar. But no forge-fire can offset the arithmetic of three Night Raid defeats and two Massacre reversals in a single week.

Week 5 was the most contradictory the sons of Hashut have produced: commanding massacres against one opponent, catastrophic defeats at the hands of two others, and a slide from the top three that neither category of result could prevent.

In Karak Norn, Zharr_Naggrund_K delivered the week's most dominant local showing. Against Heldenhammer_ZH's Empire in a 6th Edition 500-point Meeting Engagement, the Dawi-Zharr war machine demolished the Imperial position entirely: Massacre. Against the same opponent in a TOW 3,000-point Pitched Battle, the furnaces spoke in full - Chaos Dwarf artillery and sorcery dismantled the Imperial grand host from one end of the field to the other: a second crushing Massacre. Two engagements, two absolute results, and enough for nothing in the final reckoning.

Then Strigoi_Marco came with the night.

Zambula led his Chaos Dwarfs into three consecutive 6th Edition 500-point Night Raid Border Patrols against Strigoi_Marco's Vampire Counts. In the first, the undead moved with a speed and precision the darkness only amplified, overrunning the Dawi-Zharr patrol before it could establish its defensive line: Solid Defeat. In the second, the night belonged to the dead again - the forge-warriors bled for the same ground and lost it the same way: Solid Defeat. In the third, Zambula altered the formation, and the result did not change: Solid Defeat. Three Night Raids. Three Solid Defeats. The undead had found their formula against the sons of Hashut, and Hashut had no answer for it.

Then Hashut_Yannick brought a different kind of reckoning entirely.

• Against Tilean_Paymaster's Dogs of War in two 6th Edition 2,000-point Pitched Battles, the mercenary pike blocks and artillery found the Dawi-Zharr formation and took it apart methodically. The first engagement ended in a catastrophic Massacre for the sons of Hashut. The second produced the identical result: a second Massacre, and a week's tally that required two separate columns to account for the losses.

On the satellite fronts, the damage continued.

• A 6th Edition 2,000-point Pitched Battle against the Empire on the satellite fronts yielded a Solid Defeat - an opponent the Chaos Dwarfs had already massacred locally, beaten on a different front by a different Dawi-Zharr force.

• A TOW 500-point Meeting Engagement against Kislev on the satellite front produced another Solid Defeat, the Ice Queen's riders finding an edge the forge-warriors could not close.

From third to eighth in a single week. The Chaos Dwarfs remain capable of massacres. The question is whether they can produce them in sufficient volume to arrest what the standings have already begun to record.

Dark Elves

  • Position: #1
  • W/D/L: 16/5/4

The summit holds. Ulthuan's banners rise on the horizon, but the Black Arks have not yielded an inch of ground they did not first choose to give.

The Druchii remain seated atop the campaign pile, though Week 5 showed that even the masters of Naggaroth can bleed. Their local border patrols became a hard-edged duel of objectives against Archaon's northern warbands, while the satellite theatres added both fresh victories and a sharp reminder of the enduring enmity of Ulthuan.

In Karak Norn, Druchii_Steff fought three 6th Edition 500-point Border Patrols against Everchosen_ZH's Hordes of Chaos fielding Archaon's Horde, all under the Chosen Objective scenario. The northern warbands proved more stubborn than any opponent the Druchii have contested locally at this scale.

• In the first engagement, the Chaos formations outfought the Dark Elf patrol on the objective and denied the marker: Minor Defeat for the Druchii.

• In the second, the same scenario produced the same result. Archaon's warriors held the objective against every Dark Elf attempt to dislodge them: Minor Defeat.

• In the third, the Dark Elves found the approach that had eluded them twice and seized the objective under sustained pressure: Solid Victory.

On the satellite fronts, the raiding season produced mixed returns.

• A TOW 500-point Exterminate against Daemons saw the Druchii raiders overcome daemonic resistance and claim the field: Minor Victory.

• A 6th Edition Breakthrough against the Empire drove the Dark Elf raiding force through before the Imperial line could seal the exit: Solid Victory.

• A 6th Edition 2,000-point Pitched Battle against Dwarfs saw repeater fire and sorcery wear down the stunted line across a broader field: Solid Victory.

• Against High Elves in a 6th Edition 2,000-point Pitched Battle, the kin-strife turned against Naggaroth. Asur spear and sorcery carried the full field: Solid Defeat.

• A second engagement against High Elves, a 6th Edition Breakthrough, produced the same result: the Asur line denied the Dark Elf advance completely: Solid Defeat.

The throne is still theirs, and no faction's total record comes close to touching it. But Week 5 left four defeats in the ledger for the first time, and Ulthuan's forces are now pressing from a position of real and rising momentum.

All other races bow, or they bleed. But this week, some of them pushed back.

Daemons

  • Position: #4
  • W/D/L: 18/5/7

The veil tears wherever the tide demands. But this week, High Elf discipline found the answer to the warp's first assault, and the tide did not recover what it spent.

The Daemons remain fourth, but Week 5 was a week of wild extremes. Their satellite hosts obliterated greenskin opposition with unearthly force while High Elf and Dark Elf resistance checked the tide wherever it attempted a crossing against prepared enemies.

In Karak Norn, Be_lakor_CH led a daemonic host into a 6th Edition 2,000-point Pitched Battle against Ironbreaker_Chris's Dwarfs fielding the Standard List (DW2-AB). Neither the warp's physical hammer nor the Dwarfen line's implacable stubbornness could produce a decisive result across the full engagement: Draw. Two forces built on different foundations, arriving at the same conclusion.

On the satellite fronts, the legions pushed wherever the veil was thinnest.

Zambula's daemonic host fielding the Daemonic Legion (SoC) met a greenskin horde in a 6th Edition 2,000-point Pitched Battle and reduced the Orcs & Goblins to rubble: Massacre.

• A second daemonic host swept aside another Orc & Goblin force in a 6th Edition 2,000-point Pitched Battle with commanding ease: Solid Victory.

• A 6th Edition 2,000-point Pitched Battle against the Empire added another entry to the warp's tally, the daemonic host overrunning Imperial resistance on the larger field: Solid Victory.

• A TOW 500-point Exterminate against Dark Elves reversed the Druchii's usual formula. The daemonic force could not claim the field before the Druchii raiders extracted themselves: Minor Defeat.

• Against High Elves in a 6th Edition 500-point Pitched Battle, the Asur discipline denied the daemonic advance completely: Solid Defeat.

• A 6th Edition Breakthrough against Hordes of Chaos found the northern warriors holding the exit against daemonic pressure: Solid Defeat.

• A second 6th Edition 500-point Pitched Battle against High Elves produced the same verdict as the first: Ulthuan's warriors outfought the daemonic host across the field: Solid Defeat.

The tide of the warp rises. But this week, it found more shorelines than it could simultaneously break.

Dogs of War

  • Position: #13
  • W/D/L: 6/5/13

Three massacres in a single week. The paychest grows heavier in some quarters and lighter in others. That is the mercenary condition, and the ledger improved regardless.

The Dogs of War enjoyed the sort of week only mercenaries could call profitable: ruin in one quarter, treasure in another, and enough spectacular local victories to drag the paychest three places up the standings.

In Karak Norn, Luccini_Merchant met Tyrant_Urs's Ogre Kingdoms across two 6th Edition 2,000-point Pitched Battles. Both engagements ground to a halt without a decisive result, brute force meeting mercenary discipline in contests that neither side could fully resolve: Draw, and Draw.

Then the week's ledger swung wildly in both directions against the Orcs & Goblins.

Luccini_Merchant led the mercenaries against Grimgor_Nick's greenskins in a 6th Edition 2,000-point Pitched Battle and found the Waaagh! in disarray. The pike blocks crashed home and the greenskin horde was shattered end to end: Massacre for the paymaster's ledger.

• In a 500-point Capture Border Patrol against the same opponent, the tables reversed entirely. Grimgor_Nick's greenskins seized the objective and the mercenaries could not take it back. The paychest absorbed a humiliating Massacre defeat.

The finest local work belonged to Tilean_Paymaster, who took the fight to Hashut_Yannick's Chaos Dwarfs in two 6th Edition 2,000-point Pitched Battles and dismantled the Dawi-Zharr lines twice in succession.

• In the first engagement, the mercenary pike formations broke through the Chaos Dwarf position with methodical ferocity: Massacre.

• In the second, the sons of Hashut deployed again and paid the same price: a second Massacre for Tilean_Paymaster, and the week's most impressive local hat-trick when tallied alongside the Orcs & Goblins result.

On the satellite fronts, the contracts ran against the mercenaries.

• A TOW Table Quarters engagement against Tomb Kings saw the eternal dead outmanoeuvre the mercenary formations on the objective ground: Solid Defeat.

• A 6th Edition Pitched Battle against Hordes of Chaos on the satellite fronts found the northern warriors too physical for the mercenary line at this scale: Solid Defeat.

• A 6th Edition Pitched Battle against Dwarfs sent the mercenary force into a stunted wall that did not yield: Solid Defeat.

The contracts continue. Three massacres bought three places in the standings, and the Dogs of War will take that bargain every week it is offered.

Hordes of Chaos

  • Position: #10
  • W/D/L: 15/4/9

The Dark Gods demand blood. The blood flows freely. But this week, the High Elves took more of it than the Gods intended to give away.

The northern hosts were everywhere in Week 5, howling across local boards and distant satellite fronts alike. Yet for all their fury, their momentum was blunted twice over: by Dark Elf objective play in three Chosen Objective Border Patrols and by High Elf mastery of the Breakthrough field that ended in Massacre.

In Karak Norn, Everchosen_ZH led Archaon's Horde (SoC) in three 6th Edition 500-point Border Patrols against Druchii_Steff's Dark Elves under the Chosen Objective scenario. The northern warbands found the objective ground twice and denied it once.

• In the first engagement, Archaon's warriors seized the objective before the Dark Elf patrol could contest it: Minor Victory.

• In the second, the same result: the Chaos formation held the marker under sustained Druchii pressure: Minor Victory.

• In the third, the Dark Elves found the approach that had eluded them and reversed the result: Solid Defeat for the Everchosen's host.

Then Khorne_Mathias brought Archaon's Horde into the Breakthrough field against WhiteTower_HP's High Elves fielding the High Elf Sea Patrol (SoC), three 6th Edition 500-point Border Patrols. The series became the week's most instructive lesson in Asur discipline.

• In the first engagement, the northern warriors pressed the Breakthrough with force sufficient to deny the Sea Patrol a clean result: Draw.

• In the second, the High Elves had measured the Chaos advance and answered it with layered precision. The northern push was turned aside with authority: Solid Defeat.

• In the third, the Sea Patrol dismantled the Chaos warband before it could develop its assault into anything the field could sustain. The result admitted no ambiguity: Massacre for Ulthuan.

On the satellite fronts, three victories offered partial relief.

• A 6th Edition Breakthrough against Daemons found the northern host driving through before the daemonic line could seal the route: Solid Victory.

• A TOW 500-point Pitched Battle against Bretonnia sent the northern warbands crashing through Bretonnian lances for a Solid Victory.

• A 6th Edition Pitched Battle against Dogs of War delivered a further Solid Victory, the northern warriors proving more physical than the mercenary line could contain.

• A TOW Table Quarters engagement against Tomb Kings found the eternal dead claiming more ground than the northern host could contest: Minor Defeat.

• A 6th Edition Breakthrough against Kislev on the satellite fronts gave the warbands one more entry in the victory column: Minor Victory.

The Everchosen's throne endures at tenth. The Chaos warbands fought everywhere and found victories and defeats in equal measure. Fury alone will not carry the north back to the upper ranks.

Lizardmen

  • Position: #9
  • W/D/L: 12/4/8

The Great Plan adapts. No local ground was needed; the satellite fronts proved sufficient for the cold-blooded advance to register its mark.

The Lizardmen's week was fought entirely across the satellite theatres, where cold-blooded discipline proved reliable if not quite transformative. Their cohorts took valuable victories, but the density of competition at the top of the table meant that even a respectable return could not prevent a small slide from eighth to ninth.

No local engagements were reported from Karak Norn for this faction in Week 5.

On the satellite fronts, the cold-blooded cohorts engaged the Skaven under-empire across three consecutive meetings.

• A 6th Edition 2,000-point Meeting Engagement against Skaven saw the scaled line establish dominance early and hold it through the full engagement: Solid Victory.

• A 6th Edition 2,000-point Flank Attack by Skaven reversed the result. The ratmen found the flank and pressed it before the cold-blooded formation could pivot: Solid Defeat.

• A third engagement between the two factions, a 6th Edition 2,000-point Meeting Engagement, ground to a standstill across a wide field, neither side finding the decisive opening: Draw.

• Against the Empire in a 6th Edition 2,000-point Pitched Battle, the Lizardmen's physical dominance asserted itself against a formation that had already been badly mauled across the week's other fronts: Solid Victory.

• A 6th Edition 2,000-point Pitched Battle against Kislev brought another measured result - the cold-blooded line too dense and too patient for the Kislevite formation to break: Solid Victory.

The temple-cities remain ninth. The Lizardmen's week was sound. The problem was that several rivals surged harder and faster around them. The Great Plan is patient. The standings are not always so forgiving.

Ogre Kingdoms

  • Position: #12
  • W/D/L: 5/5/10

The Maw hungers. Two draws and a satellite defeat is a lean week, even by the standards of a faction that measures success in meat.

For the Ogre Kingdoms, Week 5 was a hungry week with little decisive meat on the table. Two local draws kept the tyrants from outright collapse, but a satellite defeat to the High Elves left them slipping from tenth to twelfth.

In Karak Norn, Tyrant_Urs brought the Ogres into two 6th Edition 2,000-point Pitched Battles against Luccini_Merchant's Dogs of War. Both engagements ground to an impasse: brute force met mercenary discipline, and the field could not decide between them. Draw. And Draw. An honest stalemate twice over, and nothing more.

On the satellite fronts, a single engagement was recorded.

• A TOW 500-point Chosen Objective Border Patrol against High Elves sent the Ogre warband into the Asur's precise defensive line. The High Elves contested the objective from range and denied the brutes the close-quarters engagement they needed: Solid Defeat.

The Ogres remain twelfth, hungry and frustrated. They will need something more decisive than draws and satellite disasters if they are to climb back into the campaign's middle ground.

Orcs & Goblins

  • Position: #14
  • W/D/L: 11/10/25

WAAAGH! Twenty-five losses and the boyz keep fighting. They massacred a Bretonnian army and a mercenary column in the same week they were massacred twice themselves. That is the greenskin condition.

No faction produced more noise than the Orcs & Goblins in Week 5. The Karak Norn local tables delivered a remarkable spectacle: Grimgor_Nick met Tzunki_Tom's force of Grimgor's Ardboyz (SoC) across three consecutive 6th Edition 500-point Exterminate Border Patrols, a greenskin civil war that resolved nothing and generated everything.

• In the first Exterminate, neither warband could secure the field outright: Draw.

• In the second, Tzunki_Tom's Ardboyz found the edge they needed. The rival Orcs retreated from the field: Minor Defeat for Grimgor_Nick.

• In the third, the brawl ground to a standstill again: Draw. Three games of Orcs fighting Orcs, recorded with the full solemnity of the campaign archive.

Against outside opponents, the week split with characteristic greenskin violence.

Grimgor_Nick led the Orcs & Goblins against Luccini_Merchant's Dogs of War in a 6th Edition 500-point Capture Border Patrol. The greenskin tide seized the objective and held it against every mercenary attempt to reclaim it: Massacre for the Waaagh!

• In a 6th Edition 2,000-point Meeting Engagement against Le_Duc_85's Bretonnia, the Orcs caught the Bretonnian knights before the lance formation could develop and rolled straight over them: Massacre.

Waaagh_Silvan led a TOW 500-point Meeting Engagement against Ghorgon_Eric's Beastmen and overwhelmed the brayherd entirely: Massacre.

• Against Luccini_Merchant's Dogs of War in a 6th Edition 2,000-point Pitched Battle, the result reversed: the mercenary pike blocks caught the Waaagh! in the open and shattered it from end to end: Massacre against the greenskins.

Waaagh_Silvan then met Tzar_Dom's Kislev in a 6th Edition 500-point Meeting Engagement and found that the Bear God's riders have not forgotten how to fight. The Kislevite cavalry overran the greenskin patrol: Massacre for the Tzar.

On the satellite fronts, the Waaagh! continued its prolific output of mixed results.

• A 6th Edition 2,000-point Pitched Battle against Wood Elves ground to an even contest across a wide field: Draw.

• A 6th Edition 2,000-point Pitched Battle against Zambula's Daemonic Legion (SoC) produced the week's most emphatic reversal: the daemonic host demolished the greenskin warband utterly: Massacre for the warp.

• A 6th Edition 500-point Pitched Battle against Wood Elves found the forest skirmishers too precise for the greenskin patrol: Solid Defeat.

• A 6th Edition 2,000-point Pitched Battle against Daemons went to the warp again: Solid Defeat.

• A 6th Edition 2,000-point Flank Attack against High Elves ran into the week's most resurgent faction at the worst possible time: Solid Defeat.

• A 6th Edition 2,000-point Breakthrough against Bretonnia found the knights turning the tables on the greenskin advance: Solid Defeat.

Twenty-five losses and the boyz climb one place regardless. They may lose as loudly as they win, but there are so many of them that the campaign can never ignore the Waaagh! for long.

Vampire Counts

  • Position: #3
  • W/D/L: 14/2/6

Five battles. Five victories. The dead do not tire, and this week they did not lose.

No faction cast a longer shadow over Week 5 than the Vampire Counts. With five wins from five appearances, the undead rose from the middle ranks like a corpse from fresh earth, and every report carried the same grim refrain: the living had failed to hold them back.

In Karak Norn, Strigoi_Marco selected his target with precision and executed his plan across three consecutive 6th Edition 500-point Night Raid Border Patrols against Zambula's Chaos Dwarfs. The Night Raid is a scenario that rewards speed and aggression above all else, and the Vampire Counts brought both in abundance.

• In the first Night Raid, the undead host moved through the darkness with a purpose and swiftness that the Dawi-Zharr patrol could not match or anticipate. The forge-warriors were overrun before their defensive line could form: Solid Victory.

• In the second, Zambula adjusted and the dead adapted. The outcome was the same: the night belonged to the dead, and the Chaos Dwarfs paid for it again: Solid Victory.

• In the third Night Raid, the formula held without variance. Three engagements, three identical results, the Chaos Dwarf commander unable to find any response that changed the outcome once darkness fell: Solid Victory.

On the satellite fronts, the winning record extended without pause.

• An undead host engaged Grail_Seeker's Bretonnia in a 6th Edition 500-point Breakthrough Border Patrol. The lances could not stop what the night had already proved unstoppable: Solid Victory.

• Against Tzar_Dom's Kislev in a 6th Edition 2,000-point Pitched Battle, the Kislevite formation held as long as flesh and courage could hold it, then yielded. The dead claimed the field: Solid Victory.

This was the week of the dead. The Vampire Counts now stand third overall, with perfect momentum and a record that looks less like challengers gathering pace and more like a nightmare already standing at the gate.

II.II Defenders of the Relics

Bretonnia

  • Position: #16
  • W/D/L: 8/5/20

The lances shatter. Five consecutive local defeats is a toll that honour alone cannot pay, and the campaign standings have begun to collect the debt.

Bretonnia's lances found honour, but not enough victories. The satellite knights earned several worthy results, yet the local tables were brutal: the flower of chivalry was cut down by ancient kings, greenskin fury, Imperial shot and the beasts of the wild in five successive engagements without a single exception.

In Karak Norn, Le_Duc_85 led Bretonnia into the week's grimly consistent local run.

• Against Settra_Chris's Tomb Kings fielding the Mortuary Cult (Annual/Journal) in a TOW 3,000-point Pitched Battle, the eternal dead proved too dense and too magically imposing for the lance formation to break: Solid Defeat.

• Against ABadPainter's Empire in a 6th Edition 500-point Pitched Battle, the Imperial position turned Bretonnian lance momentum against the charging knights entirely. The lances were shattered before they could develop: Massacre for the Empire.

• Against Grimgor_Nick's Orcs & Goblins in a 6th Edition 2,000-point Meeting Engagement, the greenskin tide caught the Bretonnian formation in the open and ran through it entirely: Massacre for the Waaagh!

Grail_Seeker also rode locally, leading a 6th Edition 500-point Pitched Battle against Tzar_Dom's Kislev. The Bear God's cavalry did not let the Bretonnian knightly formation find its momentum: Massacre for the Ice Queen's warriors.

• A TOW 500-point Capture Border Patrol against Ghorgon_Eric's Beastmen gave the local week its final verdict: the brayherd seized the objective and carved the Bretonnian patrol apart: Massacre.

Five local engagements. Zero victories. The realm found more dignity on the satellite fronts.

• A TOW Chosen Objective engagement against the Empire on the satellite fronts ended without a result either side could claim: Draw.

• A 6th Edition 2,000-point Meeting Engagement against the Empire saw the Bretonnian lance formation find the Imperial position exposed and exploit it cleanly: Solid Victory.

• A 6th Edition 2,000-point Pitched Battle against Kislev sent the lances crashing home against the Kislevite host for a Solid Victory, the realm's finest result of the week.

• A 6th Edition 2,000-point Breakthrough against Orcs & Goblins allowed the knights to press the route and seize it before the greenskins could organise a defence: Solid Victory.

• A TOW 500-point Pitched Battle against Hordes of Chaos found the northern warriors too powerful for the Bretonnian patrol: Solid Defeat.

• A 6th Edition Breakthrough against Vampire Counts proved as punishing as the night engagements had shown: the undead drove through without difficulty: Solid Defeat.

• Two 6th Edition Flank Attacks against Tomb Kings on the satellite fronts found the eternal dead outmanoeuvring the lance formation on both occasions: Solid Defeat, and Solid Defeat.

Bretonnia falls to sixteenth, and the price of honour has been steep. The satellite knights still have victories to their name, but the local campaign now demands more than gallantry and the Lady's blessing.

Dwarfs

  • Position: #5
  • W/D/L: 18/4/10

The mountain holds. The grudgebook grows. The Dawi settled more debts than they opened this week, and fifth place is solid stone underfoot.

The Dawi held firm in fifth, exactly where the campaign's bookkeepers had placed them the week before. It was not a spectacular surge, but it was a very Dwarf-like return: grudges settled, losses endured with appropriate resentment, and the battle-line still unbroken when the smoke cleared.

In Karak Norn, Ironbreaker_Chris led the Standard List (DW2-AB) into a 6th Edition 2,000-point Pitched Battle against Be_lakor_CH's Daemons. Neither daemonic physical force nor Dwarfen stubbornness could produce a decisive result across the full engagement. Both sides withdrew from the field with their honour and their casualties intact: Draw.

On the satellite fronts, the Throng extracted a strong haul.

• A 6th Edition 2,000-point Flank Attack against the Empire found the Imperial formation overextended. The Dwarfs pressed through and settled the matter with characteristic thoroughness: Solid Victory.

• A 6th Edition 500-point Pitched Battle against Dogs of War saw the Dwarfen line refuse every mercenary advance and grind the paymaster's column down: Solid Victory.

• A 6th Edition Breakthrough against Beastmen found the herd unable to breach the stunted wall, and the Dwarfs turned the failed assault into a methodical dismantling of the brayherd: Solid Victory.

• An 8th Edition 2,000-point Flank Attack against the Empire produced a different result on a larger field. The Imperial formation found the angle the Dwarfs could not close in time: Minor Defeat.

• A 6th Edition 2,000-point Pitched Battle against Dark Elves placed the Throng against the campaign's summit. The Druchii's sorcery and repeater fire outpaced Dwarfen stubbornness on the larger field: Solid Defeat. The grudgebook has a new entry.

The ancestors watch with grim satisfaction as their sons hold fifth place and add three more victories to the count of those who dared the mountain line.

The Empire

  • Position: #15
  • W/D/L: 11/6/23

For Sigmar and the Emperor! But twelve defeats in a single week demands more than prayer and cannon-fire.

The Empire endured a punishing week. There were bright moments - a local massacre of Bretonnia and a solid satellite victory over the Chaos Dwarfs - but they were buried beneath a landslide of defeats that sent the men of Sigmar tumbling three places down the public standings.

In Karak Norn, the local campaign delivered its extremes in both directions. ABadPainter led the Empire against Le_Duc_85's Bretonnia in a 6th Edition 500-point Pitched Battle and found the lance formation in disarray: the Imperial forces swept the Bretonnians from the field without difficulty: Massacre.

Then the Skaven returned to collect what the week before had not yet settled.

ABadPainter fought three consecutive 6th Edition 500-point Breakthrough Border Patrols against Queek_Swiss's Skaven. In the first, the Skaven drove through before the Imperial line could seal the exit: Solid Defeat. In the second, the Imperial defence narrowed the Skaven advance to a hard-fought result: Minor Defeat. In the third, the Empire finally closed the Breakthrough completely and held: Minor Victory.

Then Zharr_Naggrund_K's Chaos Dwarfs arrived with the week's most emphatic local answer.

Heldenhammer_ZH led the Empire in a 6th Edition 500-point Meeting Engagement against the Chaos Dwarfs. The Dawi-Zharr war machine demolished the Imperial position end to end: Massacre.

• Against the same opponent in a TOW 3,000-point Pitched Battle, the Chaos Dwarf artillery and sorcery proved too dense and too relentless for the grand Imperial host to absorb. Another Massacre for Hashut's forge-warriors.

On the satellite fronts, the damage accumulated.

• An 8th Edition 2,000-point Flank Attack against Dwarfs found the Dwarfen patrol overextended and allowed the Imperial force to exploit the gap: Minor Victory.

• A 6th Edition 2,000-point Pitched Battle against Chaos Dwarfs on the satellite fronts reversed the local result: the Imperial force found a weaker Dawi-Zharr formation and pressed home a Solid Victory.

• A TOW Chosen Objective engagement against Bretonnia ground to a standstill with neither side holding the marker cleanly: Draw.

• A 6th Edition Breakthrough against Dark Elves sent the Imperial column into Druchii repeater fire from the first step: Solid Defeat.

• A 6th Edition 2,000-point Pitched Battle against Tomb Kings placed the Imperial force against the eternal dead's patient resilience: Solid Defeat.

• A 6th Edition 2,000-point Flank Attack against Dwarfs produced a reversal of the 8th Edition result: the Dwarfen line held and denied the Imperial flanking manoeuvre: Solid Defeat.

• A 6th Edition 2,000-point Pitched Battle against Daemons sent the Imperial position into warp-fire it could not contain: Solid Defeat.

• A 6th Edition 2,000-point Pitched Battle against Lizardmen placed cold-blooded scale against Imperial cannon and found the cannon insufficient: Solid Defeat.

• A 6th Edition 2,000-point Meeting Engagement against Bretonnia reversed the Bretonnian local result on a different front: the lances crashed home for a Solid Defeat for the Empire.

The Empire drops to fifteenth, and the damage is plain. There are still fine soldiers in the ranks and capable generals at the front. Week 5 reads like a warning from every frontier at once.

High Elves

  • Position: #6
  • W/D/L: 12/5/8

Ulthuan answered the horns of war. Eight victories, one draw. The Asur rise from fourteenth to sixth in a single week, and every rival above them will now watch the white sails with care.

No army did more to rewrite its campaign story in a single week. WhiteTower_HP led the High Elf Sea Patrol (SoC) in Karak Norn, and the Breakthrough field became the site of the week's most instructive series. The opponent was Khorne_Mathias's Hordes of Chaos fielding Archaon's Horde (SoC), and three 6th Edition 500-point Border Patrols followed in succession.

• In the first Breakthrough, the Chaos warband pressed with enough force to deny the Sea Patrol a clean result: Draw. A fair opening on a contested field.

• In the second engagement, the Sea Patrol had measured the Chaos advance and answered with layered precision. The route was denied, the northern warriors turned back, and the Asur held every corner of the field: Solid Victory.

• In the third, the High Elves dismantled the Chaos warband before it could develop its assault into anything the field could contain. The result admitted no ambiguity: Massacre. Three engagements, and the lesson written for anyone watching from the campaign archives.

On the satellite fronts, the week continued without interruption.

• A 6th Edition 500-point Pitched Battle against Daemons saw the Asur discipline deny the daemonic advance completely: Solid Victory.

• A 6th Edition 2,000-point Pitched Battle against Dark Elves turned the kin-strife in Ulthuan's favour. The Asur host outfought the Druchii across a full engagement: Solid Victory.

• A 6th Edition 2,000-point Breakthrough against Dark Elves produced a second victory against the campaign's summit. The Asur line denied the Druchii advance and held the field: Solid Victory.

• A second 6th Edition 500-point Pitched Battle against Daemons matched the result of the first: High Elf precision outpacing daemonic force: Solid Victory.

• A 6th Edition 2,000-point Flank Attack against Orcs & Goblins found the greenskin column unable to develop its charge against the Asur formation: Solid Victory.

• A TOW 500-point Chosen Objective Border Patrol against Ogre Kingdoms saw the Asur hold the objective against brute-force pressure: Solid Victory.

Eight victories. One draw. Zero defeats. From fourteenth to sixth. The High Elves have transformed from the campaign's most conspicuous underperformers into genuine contenders, and every faction in the upper half of the standings will now be watching Ulthuan's banners with a different kind of attention.

The Asur stand proud. The horizon now watches them back.

Kislev

  • Position: #18
  • W/D/L: 3/3/15

The Tzar's warriors carved two local massacres from the Karak Norn fronts. The satellite war tells a different story, and the standings have not forgotten it.

Kislev still props up the campaign table, yet Week 5 proved the northern realm is far from silent when the fighting is local. The Tzar's warriors produced two emphatic massacres in Karak Norn, even as the satellite fronts continued to punish them with hard defeats against stronger powers.

In Karak Norn, Tzar_Dom brought the Bear God's cavalry into two local engagements.

• Against Waaagh_Silvan's Orcs & Goblins in a 6th Edition 500-point Meeting Engagement, the Kislevite horse caught the greenskin patrol in the open and ran through it without mercy: Massacre.

• Against Grail_Seeker's Bretonnia in a 6th Edition 500-point Pitched Battle, the Tzar's warriors overwhelmed the Bretonnian patrol before the lance formation could develop its charge: Massacre. Two local engagements, two absolute results, and nothing that the satellite war could sustain.

On the satellite fronts, the rota of defeats continued.

• A 6th Edition Breakthrough against Hordes of Chaos found the northern warriors too strong for the Kislevite patrol to turn aside: Minor Defeat.

• A TOW 500-point Meeting Engagement against Chaos Dwarfs on the satellite fronts reversed the local dynamic: the Ice Queen's cavalry found the Dawi-Zharr formation at a disadvantage and pressed it to a decisive result: Solid Victory.

• A 6th Edition 2,000-point Pitched Battle against Vampire Counts placed the Kislevite formation against the week's most perfect army. The dead did not allow the living the opening they needed: Solid Defeat.

• A 6th Edition 2,000-point Pitched Battle against Lizardmen placed cold-blooded mass against Kislevite cavalry, and the scales refused to tip in the Tzar's favour: Solid Defeat.

• A 6th Edition 2,000-point Pitched Battle against Wood Elves saw the forest skirmishers outrange and outmanoeuvre the Kislevite formation across a wide field: Solid Defeat.

• A 6th Edition 2,000-point Pitched Battle against Bretonnia on the satellite fronts reversed the local result: the lance formation caught the Kislevite cavalry at a disadvantage and did not let go: Solid Defeat.

Kislev remains eighteenth, but Week 5 gave its generals something to build upon. The local massacres were emphatic. If that steel can be carried into the wider war, the bottom rank may not hold the oblast forever.

Skaven

  • Position: #2
  • W/D/L: 14/4/4

The Under-Empire holds second. The tunnels remain open, the war machine never stops grinding, and second is still second no matter what manner of week was needed to keep it.

The Skaven war-machine kept its claws around second place, but this was a week of gnawed edges rather than clean conquest. Locally, Queek_Swiss turned the Empire's breakthrough attempts into a vicious running fight, while the wider under-empire found both glory and reversal against the cold-blooded hosts of Lustria.

In Karak Norn, Queek_Swiss led the Skaven into three consecutive 6th Edition 500-point Breakthrough Border Patrols against ABadPainter's Empire. The series produced a different result each time.

• In the first engagement, the Skaven drove through the Imperial position before it could organise a proper defence: Solid Victory.

• In the second, the Empire narrowed the Skaven's path and contested the exit more fiercely: the ratmen pushed through, but not cleanly: Minor Victory.

• In the third, the Imperial formation finally sealed the Breakthrough entirely. Queek_Swiss could not find the gap: Minor Defeat.

On the satellite fronts, the under-empire met the Lizardmen three times in a row and produced all three possible outcomes.

• A 6th Edition 500-point Breakthrough against Tomb Kings on the satellite fronts first brought a clean result: the Skaven drove through before the eternal dead could anchor: Solid Victory.

• A 6th Edition 2,000-point Meeting Engagement against Lizardmen found the cold-blooded line too well-established to dislodge. The scaled wall held and the Skaven were driven back: Solid Defeat.

• A 6th Edition 2,000-point Flank Attack against Lizardmen reversed that verdict: the Skaven found the flank before the cold-blooded formation could counter it: Solid Victory.

• A final 6th Edition 2,000-point Meeting Engagement against Lizardmen ground across a wide field with neither side finding the decisive advantage: Draw.

Second place remains safe for now. The Skaven did not escape the week untouched, but the Under-Empire does not need a clean week. It only needs to remain second when the dust settles, and it did.

Tomb Kings

  • Position: #7
  • W/D/L: 17/8/10

The legions march with the patience of eternity. Each week, the sands shift further in Nehekhara's favour.

The legions of Nehekhara advanced with the patience of the grave. Week 5 saw the Tomb Kings combine local battlefield authority with strong satellite returns, each victory adding another stone to the slow, inevitable monument of their rise from ninth to seventh.

In Karak Norn, Nehekhara_Pete led the Tomb Kings into two 6th Edition 2,000-point Pitched Battles against Bray_Shaman_Dave's Beastmen.

• In the first engagement, the eternal dead pressed the brayherds back from their positions with measured authority. The herd could not match the undead formation's resilience across the full field: Minor Victory.

• In the second, both sides pressed hard without finding a decisive opening, the brayherds' ferocity meeting the undead's patient resilience in a contest neither could resolve: Draw.

The finest local result came from a different quarter. Settra_Chris led the Mortuary Cult (Annual/Journal) in a TOW 3,000-point Pitched Battle against Le_Duc_85's Bretonnia. The Bretonnian lances found the Nehekharan formation impossible to break: the eternal dead ground the lance charge to a halt and pressed back until the Bretonnian host was driven from the field: Solid Victory.

On the satellite fronts, the legions marched through opponent after opponent.

• A TOW 250-point Table Quarters engagement against Hordes of Chaos found the eternal dead controlling more ground than the northern warbands could contest: Minor Victory.

• A 6th Edition 2,000-point Flank Attack against Bretonnia caught the lance formation before it could develop its manoeuvre: Solid Victory.

• A 6th Edition 2,000-point Pitched Battle against the Empire placed the eternal dead's resilience against Imperial cannon and discipline: the cannon fell silent before the undead line did: Solid Victory.

• A second 6th Edition 2,000-point Flank Attack against Bretonnia on a separate satellite front produced the same result as the first: the Bretonnian lance formation could not develop its sweep before the eternal dead closed the angle: Solid Victory.

• A TOW 250-point Table Quarters engagement against Dogs of War saw the mercenaries outmanoeuvre the eternal dead on the smaller field: Solid Victory for the paymasters.

• A 6th Edition 500-point Breakthrough against Skaven found the ratmen driving through before the Nehekharan rearguard could seal the route: Solid Defeat.

The Tomb Kings climb to seventh, and their week had the feel of inevitable grinding progress. They may not move quickly, but once the legions begin their march, few enemies are left standing where they began.

Wood Elves

  • Position: #11
  • W/D/L: 7/6/9

The forest watches from the shadows and chooses its ground with care. A quiet week, an efficient one, and the spirits of Athel Loren still standing when louder factions have fallen.

The forest realms fought little, but fought well. The Wood Elves did not dominate the week's headlines, yet their satellite bands emerged with enough success to keep the spirits of Athel Loren alive and the faction steady in the campaign's middle ground.

No local engagements were reported from Karak Norn for this faction in Week 5.

On the satellite fronts, three engagements were recorded.

• A 6th Edition 500-point Pitched Battle against Orcs & Goblins saw the forest skirmishers outrange and outmanoeuvre the greenskin patrol from the opening moments: Solid Victory.

• A 6th Edition 2,000-point Pitched Battle against Kislev placed the Wood Elves' speed and precision against the Kislevite cavalry's range and aggression. The forest host was more patient, and patience claimed the field: Solid Victory.

• A 6th Edition 2,000-point Pitched Battle against Orcs & Goblins on a separate satellite front found the greenskin horde more numerous than the forest bands could fully contain. The engagement ground to an inconclusive result across the full field: Draw.

The Wood Elves stay eleventh, still waiting for the week that turns efficiency into true ascent. For now, the forest watches, shoots, fades, and endures where grander powers have already fallen.

III. The Norn Consensus updates

The Norn Consensus convened this week to resolve a critical mechanical dispute within the campaign ledger. The most significant ruling concerns the notoriously restrictive alternative army lists: the Army of Quatar, Vampire Coast, Army of the Lichemaster, and the Lustria campaign variants.

Under strict 6th Edition architecture, these factions are inherently prohibited from engaging in conflicts under 2,000 points due to their mandated command structures. To preserve the momentum of the early campaign skirmishes, the Consensus has officially ratified a house-rule bypassing this restriction. These specific variant lists are now permitted to deploy in Border Patrol formats and sub-2K engagements by fielding a Hero-level general in place of a Lord.

In the case of Army of Quatar, the player may field a single Liche Priest as the General.

• In the case of Army of the Lichemaster, the player may field a Barrow King or a Shadow Druid as the General.

However, this remains a house-rule. Deploying these specialized vanguard forces requires the explicit, prior consent of your opponent before any dice are rolled.

↑ Return to Index

Monday, 1 June 2026

War Room: A Dark Conspiracy – Week 4 Field Report

The summer storms have broken across the Old World, and the fourth week of the campaign has delivered its most dramatic upheaval yet. Fifty-seven recorded engagements - from desperate 250-point border patrol skirmishes to thunderous 4000-point pitched battles - have been recorded in the archives. But the volume of blood spilled is not the defining story. The defining story is the emergence of six coalition engagements across the campaign: three in the Karak Norn heartland, three on the satellite fronts. Commanders broke from their individual campaigns to forge alliances, and in one local coalition, the alliance forged has a name that the campaign's chroniclers have been hesitant to write plainly: a dark conspiracy.

Evolution of the meta this week. The Dark Elves seized the summit in a display of cold, perfect discipline.

The summit of the ladder was shaken to its foundations. For the first time in the campaign, the Skaven have been unseated:

  • The Dark Elves completed their ascension, surging from #3 to #1 with a perfect campaign ledger - twelve victories, five draws, and not a single defeat.
  • The Skaven slipped to #2, their grip on the top broken not by catastrophe, but by the relentless arithmetic of the Druchii's flawless campaign.
  • The Chaos Dwarfs hold at #3, the forge-wars contested from above for the first time.
  • The Lizardmen made the week's most dramatic climb, surging from #12 to #7 as Tzunki_Tom's cold-blooded Southlands defenders methodically dismantled the Vampire Counts' Clan Necrarch host in back-to-back Rear Guards.
  • The Dwarfs advanced sharply from #8 to #5 - driven by Bugmans_Father's merciless hat-trick over the Empire's Crusader Army border patrols.
  • Falling back: Hordes of Chaos slipped from #4 to #6, ground down in a vicious feud with Be'lakor's Daemons. Vampire Counts plummeted from #6 to #8, broken on the jungle shields of Tzunki_Tom. Orcs & Goblins continue their descent, now at #15 and bleeding on every front.

Among the six coalition engagements, one stands above all others. In the Karak Norn heartland, Clan_Pestilens_Flo led a Clan Skryre Skaven force (with Doomwheel and Engineers) into a 2000-point Pitched Battle alongside an ally no sane scholar would have predicted: WhiteTower_HP and the High Elf Sea Patrol (Storm of Chaos, full of Mist Mages). Standing against them were Nehekhara_Pete at the head of Quatar's Army and Le_Duc_85 commanding the knights of Bretonnia. The conspiracy's thirteen combined casting dice against the defenders' four dispel dice was not an advantage - it was dominance. The Tomb King and Bretonnian position was shattered for a thunderous Solid Victory, 766 VPs each for the conspiracy against 306 each for those who dared oppose them. The name of this campaign is not merely a title. It is a warning.

Global Scoreboard. A new king sits at the summit. The middle tiers have been turned upside down.
Global Scoreboard. A new king sits at the summit. The middle tiers have been turned upside down.

Archivist's Note: The Dark Elves' ascension is not a fluke - it is the mathematical result of flawless discipline. Druchii_Steff's Morathi-led host marched with strong magic, and Tzar_Dom's Kislev had no answer for it. But the deeper story of Week 4 is the shape of the coalition games. Six times this week, commanders pooled their forces: three times in Karak Norn, three times on the satellite fronts; and not all alliances were equal. The Skaven and High Elves made common cause beneath a banner no historian wants to explain. The Daemons, twice fielding hosts at Magic Rating ten, overwhelmed a Last Stand coalition of Chaos Dwarfs and Bretonnians on the satellite front. The middle tiers have not merely reshuffled. They have been conspired against.

Here is the master ledger of this week's tabletop advances.

II. Faction-Specific Tactical Engagements

II.I Agents of the Slann

Beastmen

  • Position: #17
  • W/D/L: 6/1/15

The herd howls. The herd bleeds. The herd does not learn.

The brayherds fought across the satellite fronts this week and bled for nearly all of them.

• Against Dark Elves in a TOW Night Raid, the herd rushed into the dark and found that Druchii repeater crossbows work just as lethally after sunset. Shattered in the darkness, 118 VPs to 503. Solid Defeat.

• Against Dwarfs in a T9A Night Raid, the stunted warriors met the charge with shields and axes and carved the brayherds apart methodically: 20 VPs for the herd against 520 for the mountain folk. Solid Defeat.

• Against Lizardmen in a T9A Capture the Centre, the scaled line anchored the objective with cold patience and refused every attempt to dislodge it, 251 to 657. Solid Defeat.

• Against Orcs & Goblins in a 500-point Breakthrough, the greenskins turned the brayherds' own momentum against them, pressing through beastman ground for a Minor Defeat.

• Against Ogre Kingdoms in a TOW 2000-point Pitched Battle, even a special-character-led warband could not impose the herd's ferocity on the Maw's chosen: shattered, 646 to 1,326. Solid Defeat.

• On the border-princelands, the brayherd struck a rain-lashed village and found a Mercenary army waiting for them. Warhounds and Ungors flooded the lanes ahead of a Chaos Spawn, a Dragon Ogre and a Gorebull, but the Renegade Crowns mercenaries held far longer than any frightened village should have expected. The Brigands dragged down the Spawn, then somehow broke and ran down the Dragon Ogre, while the Badlands Bulls locked the Gorebull in a brutal stalemate beside the village well. When the Gors finally broke under halberds, militia blades and mercenary discipline, the herd withdrew with only 150 VPs against the Iron Talons' 500: a Solid Defeat for claw, horn and rain-soaked fury.

Three moments of genuine darkness-born triumph cut through the week's failures:

• A Night Raid against Dwarfs finally found the stunted patrol overextended and paid them back in blood: Solid Victory, 667 to 171.

• A Night Raid against Wood Elves brought a Minor Victory (404 to 106), the Asrai's speed insufficient to escape the herd's ferocity in close terrain.

• And a 500-point Exterminate against Dwarfs swung just right, the brayherds carving enough flesh to claim the field before the Dwarfen line could lock down. Minor Victory, 271 to 65.

Coalition warfare split the herd's fortunes precisely.

• Paired with Ogre Kingdoms in an 8th Edition Breakthrough against a Daemons and Lizardmen alliance, both brayherds and brutes were shut out completely: zero VPs each, the opposing line immovable and the route denied. Minor Defeat, 0 to 431.

• But paired with Hordes of Chaos in a 3000-point Capture against Orcs & Goblins and High Elves, the natural warband-spirit between brayherds and chaos warriors proved decisive against an unstable greenskin-elf pact that never found its footing. Solid Victory (530 VPs each for Beastmen and Chaos, 294 apiece for the opposing alliance). An unexpected triumph the rest of the herd's record does nothing to deserve.

The brayherds find blood everywhere. They just bleed far more of their own.

Chaos Dwarfs

  • Position: #3
  • W/D/L: 7/3/1

The fires of Hashut burn on. But for the first time, they cast shadows of doubt upward.

Zambula contested one coalition engagement in Karak Norn and another on the satellite fronts this week, and the forge of war produced neither triumph nor ruin in the local clash. In the first, he led the Dawi-Zharr Standard host in partnership with Settra_Chris's Quatar's Army Tomb Kings against Luccini_Merchant's Dogs of War and Queek_Swiss's Skaven in a 2000-point Pitched Battle. Four experienced commanders across a full battlefield: Dawi-Zharr artillery and Skaven warp-lightning traded fire, Quatar's constructs held one flank while mercenary pike blocks anchored the other. Neither coalition found the decisive breach. Both sides scored heavily enough to deny the other a result: Draw, 703 VPs each for Chaos Dwarfs and Tomb Kings, 762 each for the Dogs of War and Skaven.

On the satellite fronts, the Dawi-Zharr faced the week's most extreme magical imbalance.

• In a TOW Last Stand alongside Bretonnia, the Chaos Dwarf fortress discipline faced a Tzeentch Daemonic assault force and Wood Elves (with Treeman and Spellsingers). The combined arcane weight was beyond any defensive line to weather. Despite the Dawi-Zharr defenders and their Bretonnian allies scoring 628 VPs each in kills, a testament to the disciplined resistance of the Last Stand position, the Daemonic tide broke through regardless: Solid Defeat.

• A Night Raid against Tomb Kings on a separate satellite front was a more measured affair, both sides choosing their engagements carefully and separating with a Draw, 389 to 434.

The forge churns. But Naggaroth now casts a long shadow from the summit that even Hashut cannot easily dispel.

Dark Elves

  • Position: #1
  • W/D/L: 12/5/0

The Black Arks sail victorious. No banner yet stands before the Druchii.

Druchii_Steff did not need the satellite fronts to reach the summit of this campaign. He needed two Flank Attacks in Karak Norn and the cold, repeatable precision of the same result achieved twice against the same opponent. His target was Tzar_Dom's Kislev, a Standard host of 2000 points with powerful cavalry and no special characters, and Druchii_Steff arrived at the head of a Morathi-led force, carrying the full weight of Naggaroth's sorcerous tradition.

• In the first Flank Attack, the Dark Elf crossbows opened before the Kislevite flanking column could develop its sweep. Sorcery shattered the formation's coherence before it found momentum, and the survivors were driven from the field: 1,050 VPs for Naggaroth, 236 for the Tzar, a Solid Victory.

• In the second engagement, Tzar_Dom committed more urgently, varied his angle, and sought a faster development of the flanking manoeuvre. The Dark Elves answered with the same sorcery, the same crossbows, the same clinical efficiency: 1,548 VPs to 629, a second Solid Victory. Across both battles, 2,598 points of Kislevite misery against 865 for the defending faction.

Beyond the mountains of Karak Norn, the Druchii players swept everything before them.

• Against Beastmen in a TOW Night Raid, the herd rushed into the dark and found repeater fire equally lethal after sunset: Solid Victory, 503 to 118.

• Against Orcs & Goblins in two 6th Edition engagements (a Night Raid and a Breakthrough), the Druchii raiders visited their expertise on greenskin patrols twice, both Solid Victories.

• Against Skaven in a 6th Edition Chosen Objective, the marker was simply beyond the ratmen's reach under sustained Dark Elf pressure: Solid Victory, 457 to 20.

• A 250-point Exterminate against Kislev added a further Minor Victory (473 to 240), another entry against the Ice Queen's borderlands.

• A Table Quarters patrol against Hordes of Chaos placed the Druchii vanguard superior on the contested ground: Minor Victory, 489 to 300.

Two draws provided the week's only resistance.

• A T9A Night Raid against Empire was ferociously close: 577 to 545, neither patrol commander willing to commit fully to a decisive action. Draw.

• And a TOW 3000-point Pitched Battle against a High Elves host led by Korhil Lionmane descended into kin-strife across an enormous field: 1,816 to 1,546, neither side willing to hand the other a clean victory when pride and position were both at stake. Draw.

Twelve victories. Five draws. Not a single defeat. For the first time in the campaign, #1 belongs to Naggaroth.

All other races bow, or they bleed.

Daemons

  • Position: #4
  • W/D/L: 16/4/4

The veil frays. What spills through is never patient.

Be_lakor_CH chose the Daemonic Legion list from the Storm of Chaos supplement, a Slaaneshi host led by Azazel, the Prince of Damnation that trusts entirely to physical lethality and supernatural speed, and committed it into two consecutive 2000-point Breakthrough battles against Everchosen_ZH's Archaon's Horde consecrated to Tzeentch. Even in the tides of the Dark Conspiracy, the Ruinous Powers keep playing to the Great Game.

• In the first Breakthrough, the calculation failed. Archaon's sorcerers saturated the battlefield before the Daemonic vanguard could fully commit, stripping the physical hammer of its shock advantage before it landed. The Chaos warriors held their position, absorbed the daemonic push, and forced the legions back: 913 VPs to zero, a Minor Victory for the Horde. Be_lakor_CH had brought a physically dominant force to a sorcerer's duel, and Archaon's magicians made him pay for it precisely.

• The second battle was answered differently. Be'lakor drove his daemonic hammer not at the prepared face of the Chaos formation but through the physical seam where the mortal warriors were thinnest, bypassing the sorcerous advantage entirely. The push held just long enough to seize the route: 697 VPs to zero for the Daemons, a Minor Victory for the legions of the warp.

Two battles. Exactly split. Every grudge alive and unresolved.

Across the satellite fronts, the legions pushed wherever the veil thinned.

• In a TOW Capture against Wood Elves, a Daemonic host consecrated to Tzeentch (a concentration of raw warp power the Asrai spellsingers could not match) crossed the killing ground and seized the objective before the forest-spirit defenders could contest it: Solid Victory, 696 to 403.

• A Nurglish Daemonic Legion fought a 6th Edition 3000-point Capture against Hordes of Chaos consecrated to Khorne, a contest of pure physical attrition: daemonic resilience outlasted mortal dark warriors in a long grinding struggle, Solid Victory, 944 to 705.

• An 8th Edition Breakthrough against a special-character-led Dwarf line saw the Daemonic host drive through before the formation could seal the breach. The Anvil of Doom of Thorek Ironbrow could not stop the Undivided Chaos demonic horde. Minor Victory, 754 to zero.

• A 250-point Chosen Objective against Orcs & Goblins saw a tiny daemonic detachment hold the marker under pressure: Minor Victory, 538 to 302.

• A TOW Capture the Centre against Ogre Kingdoms was the honest Draw of two Fear-causing armies without significant magical advantage on either side: 817 to 690.

In the coalition wars, the legions fought on two satellite fronts.

• Allied with Lizardmen in an 8th Edition Breakthrough against Beastmen and Ogre Kingdoms, the Daemonic and cold-blooded line proved immovable: Minor Victory, 431 VPs each, both opponents shut out at zero.

• Allied with Wood Elves in a TOW Last Stand against Chaos Dwarfs and Bretonnia (commanded by Sir Cecil Gastonne), a Tzeentchian Daemonic host broke through the defensive position regardless of the defenders' heavy toll: Solid Victory, the attackers scoring 104 VPs each but breaching the line completely.

The tide of the warp rises, and it does not recede on command.

Dogs of War

  • Position: #16
  • W/D/L: 4/3/9

The paychest is lighter than expected. The swords are still sharp enough.

Luccini_Merchant brought a special-character-commanded Dogs of War Standard host into what became the most complex engagement of his local campaign: a 2000-point 2v2 Pitched Battle alongside Queek_Swiss's Skaven with Screaming Bell. It was a fractious partnership from the start, the mercenaries and the ratmen watching each other with professional suspicion even as they faced the combined weight of Zambula's Chaos Dwarfs and Settra_Chris's Quatar's Army Tomb Kings. Four veteran forces across a full battlefield. Dawi-Zharr artillery opened; Skaven warp-lightning answered; Quatar's constructs advanced on one flank while the mercenary pike blocks ground into position on the other. Neither coalition found the decisive opening. The engagement ground to a hard Draw: 762 VPs each for the mercenaries and ratmen, 703 each for the Dawi-Zharr and eternal dead. Honourable stalemate in difficult company, and the only local action of the week.

On the satellite fronts, the paymasters found better news.

• In a 500-point engagement over a village of the Border Princes, the mercenaries earned their pay the hard way. The mercenary Captain fighters held the village square through rain, mud and panic: the Brigands pinned and killed the Chaos Spawn, then survived the Dragon Ogre long enough to run it down, while the Badlands Bulls locked the Gorebull in a savage, unresolved brawl by the well. Once the halberdiers and militia broke the Ungors and Gors street by street, the Brayherd slipped back into the forest. The village still stood, barely, and the mercenaries held the field: 500 VPs to 150, a Solid Victory for coin over claw.

• In a TOW 1000-point Table Quarters battle against Tomb Kings, the mercenaries won by the width of a paymaster's ledger: 571 to 533, a Minor Victory that edged the dead out of the decisive quarter.

The contracts continue. A few more engagements like this one and the Dogs of War might trouble the middle of the table.

Hordes of Chaos

  • Position: #6
  • W/D/L: 10/3/5

The Dark Gods demand blood. The blood flows - but not always in the right direction.

Khorne_Mathias opened the Karak Norn week in coalition: a 1000-point Flank Attack alongside ABadPainter's Empire (an uneasy pairing of martial philosophies that worked against each other as much as toward a common aim) against Tyrant_Urs's Ogre Kingdoms and Ironbreaker_Chris's Dwarfs (from the 2nd book of 6th edition). The Chaos-Imperial alliance carried a strong combined magical edge, but it proved insufficient. The Ogres absorbed the sorcerous barrage through sheer physical mass, and the Dwarfs, unmoved by anything the Dark Gods' champions could conjure, anchored the line with implacable patience. The flanking attack stalled: Draw, 226 VPs each for Chaos and Empire, 289 each for the mountain-allied side. The Church of Sigmar rejects these desperate campaign justifications, and Volkmar himself has dispatched Witch Hunters to conduct a full investigation into this heresy.

Then Everchosen_ZH entered the most personal contest of the week: two 2000-point Breakthrough battles as a Tzeentchian Archaon's Horde ( Storm of Chaos) against Be_lakor_CH's Slaaneshi Daemonic Legion.

• In the first, the sorcerers of the Horde dominated the magical phase before the Daemonic hammer could properly commit, stripping the physical striking force of its shock value: 913 VPs to zero, Minor Victory for the Everchosen.

• In the second, Be'lakor drove his hammer through the physical seam where the Chaos line was thinnest, bypassing sorcery entirely: zero to 697 for the Daemons, the reversed verdict. Minor Defeat.

Two battles. Split honours. No resolution and every grudge still burning.

On the satellite fronts,

• A 250-point Table Quarters against Dark Elves found the Druchii vanguard superior on contested ground for a Minor Defeat (300 to 489).

• A 3000-point Capture against a Nurglish Daemonic force (both sides focused pure physical, magic-less attrition) ended in a Solid Defeat (705 to 944), the greater warp-tide outlasting mortal dark warriors in the long contest.

• In coalition on the satellite fronts, the Chaos warriors paired with Beastmen in a 3000-point Capture against Orcs & Goblins and High Elves. The natural warband-spirit between Chaos and brayherds outweighed the greenskin-elf alliance's inherent dysfunction: Solid Victory, 530 VPs each for Beastmen and Chaos, 294 apiece for the opposing pact.

The Everchosen's throne endures. But the black crown grows heavier, and the summit grows further away.

Lizardmen

  • Position: #7
  • W/D/L: 12/3/7

The Great Plan demands victory. This week, the servants of the Old Ones delivered where it mattered most.

The Great Plan makes no allowances for excuses. Tzunki_Tom offered none.

Deploying the Southlands variant (Lizardmen Army Book), a Nakai-commanded force designed for physical dominance and ancient purpose rather than sorcery, Tzunki_Tom faced Strigoi_Marco's Clan Necrarch across two 2000-point Rear Guard battles. The Necrarch bloodline brought no special character, but strong magic (one of the highest of any local commander this week) and the relentless, fear-radiating pressure of necromantic warfare. On paper, the undead held every advantage the magical phase could offer. In practice, Tzunki_Tom built two walls of Saurus, cold blood, and ancient patience, and Strigoi_Marco shattered his forces against both.

• In the first Rear Guard, the Necrarch necromancers opened with dark rites and the skeletal formations advanced in locked, remorseless step. Tzunki_Tom's blocks did not yield the ground. They absorbed every spell and every charge with the patience of creatures who measure time in centuries, and ground the undead advance down until the dead had nothing left to animate: Solid Victory, 1,000 VPs to 80.

• In the second, Strigoi_Marco pressed with greater urgency, aware of what another defeat would cost in the standings. The scaled wall answered with the same cold patience. The same result. Solid Victory, 500 VPs to 80. Two games. The same 80 VPs for the undead each time. The lesson: even the most powerful magic power can not conjure its way through a defensive line that has already decided not to move.

The satellite fronts reinforced the climb.

• A TOW Breakthrough against Orcs & Goblins saw the cold-blooded advance force the route for a Minor Victory.

• A T9A Capture the Centre against Beastmen had the scaled line seizing and holding the objective for a Solid Victory, 657 to 251.

• An 8th Edition Capture the Centre against Kislev brought a Minor Victory through measured, professional pressure.

• A T9A Ambush against Bretonnia snapped shut for a Minor Victory, 737 to 299.

• In coalition, allied with Nurgle Daemons in an 8th Edition Breakthrough against Beastmen and Ogre Kingdoms, the Daemonic-Lizardmen line proved immovable: Minor Victory, 431 VPs each, both opponents at zero.

The temple-cities endure. The Lizardmen have climbed five places in a week. The Great Plan is not yet fulfilled, but its servants have taken a significant step forward.

Ogre Kingdoms

  • Position: #10
  • W/D/L: 6/4/9

The Maw is fed. The Dwarfs left an especially bitter taste.

Tyrant_Urs opened the local week in coalition: a 1000-point Flank Attack alongside Ironbreaker_Chris's Dwarfs (2nd book of 6th edition) against Khorne_Mathias's Hordes of Chaos and ABadPainter's Empire. The Chaos-Imperial side carried a strong combined magic that Ogres and Dwarfs absorbed it through physical mass and Dwarfen stubbornness: Draw, 289 VPs each for the mountain-allied coalition against 226 for the Chaos-Empire pairing.

In a TOW 500-point Capture the Centre on the satellite fronts, the Maw ran directly into the warp:

• Two Fear-causing Hammer forces, neither carrying any arcane edge. What remained was pure physical contest, Ogre fist against daemonic resilience. The brutes scored 690 VPs to the Daemons' 817, and neither side claimed the centre cleanly enough to call it a victory: hard Draw.

• The week's bright moment came in a T9A 2000-point Sheer Heroism! against the Empire. The Imperial position bristled with cannon against the Maw, but black powder proved irrelevant once Ogre mass finally crashed home. The brutes overwhelmed the position: Solid Victory, 813 VPs to 80.

Then came the Dwarfs. Three separate engagements. Three humiliations. The Dwarfs are resistant to brute force and fear, which renders the Maw's most reliable psychological weapon useless before the first blow is struck. They fight as an Anvil, slow and implacable, and they do not flinch from brutes who rely on terror.

• In a TOW 1000-point Patrol, the Dwarf column marched through the Ogre position and ground it down methodically: Solid Defeat, 136 VPs to 699.

• In a 500-point 6th Edition Breakthrough, it was worse: the Ogres barely reached the Dwarfen line before being dismantled, scoring 20 VPs against 553. The stunted warriors did not even grant the brutes the dignity of a fighting withdrawal. Solid Defeat.

• A 500-point Night Raid under random system conditions changed nothing: the Dwarfs held again, 66 VPs to 576. Solid Defeat.

Three encounters, three stonewalls. The Maw cannot break what does not fear it.

• Against a 2000-point Tomb Kings army in a 6th Edition Pitched Battle, the Ogres ran into the same problem at larger scale. The undead are also resistant to fear, and their magic is strong. Incantations replenished casualties, the skeletal line refused to collapse under charges that would have broken mortal armies, and the score reflected the gap between flesh and bone: Solid Defeat, 542 VPs to 1,723.

• The one full redemption came in a TOW 2000-point Pitched Battle against Beastmen, both sides fielding special characters. The brayherd outnumbered the Ogres, but they rallied in fear when the Ogres attacked. The herd's charge broke apart against the Maw's momentum, and the brutes turned the engagement into a deliberate demolition: Solid Victory, 1,326 VPs to 646.

• In coalition, paired with Beastmen in an 8th Edition Breakthrough against Daemons and Lizardmen, both allies were shut out: zero VPs each, Minor Defeat.

The Maw will be fed again next week. The Dwarfs will not enjoy the Ogres' renewed attention.

Orcs & Goblins

  • Position: #15
  • W/D/L: 8/5/19

WAAAGH! The boyz keep fighting. The boyz keep losing. The boyz have nineteen defeats and are still coming.

Grimgor_Nick opened the Karak Norn week with a 750-point Meeting Engagement against Grail_Seeker's Bretonnia, greenskin mass against Bretonnian steel in a chaotic mid-table brawl where neither commander could land a decisive charge or hold the decisive ground. The engagement bled itself out to a Draw, 472 to 567, satisfying nobody and resolving nothing.

The satellite fronts were a catalogue of frustrated aggression.

• A TOW 3000-point Meeting Engagement against Tomb Kings ground across an enormous field until both sides were too exhausted to claim a result: Draw, 1,631 to 1,946.

• A 6th Edition Night Raid against Dark Elves showed the Druchii at their most pitiless: the greenskin patrol demolished for 20 VPs against 509. Solid Defeat.

• A 6th Edition Breakthrough against Dark Elves produced the same result: Solid Defeat.

• A TOW Breakthrough against Lizardmen ran into a cold-blooded wall that refused to open: Minor Defeat, 0 to 1,081: not a single Orc reached the other side.

• A 6th Edition 4000-point Pitched Battle against Wood Elves commanded by Orion and Ariel, saw the Asrai marshal a vast host and sweep the greenskin horde aside without particular difficulty: Solid Defeat, 160 to 2,113.

• A TOW 2000-point Pitched Battle against Bretonnia sent the knights crashing home with their lances to claim a Solid Defeat (796 to 1,397).

• A separate TOW Capture against Bretonnia ended no better for the greenskins: the knights seized the objective and forced another Solid Defeat on the Waaagh!, 407 to 692.

• A 6th Edition Chosen Objective against Daemons saw the warp-spawn hold the marker: Minor Defeat, 302 to 538.

• A TOW Pitched Battle against Dwarfs, led by Burlok Damminson, had the Throng refuse every charge for a Minor Defeat, 559 to 1,121. The Goblin horde of Kiknik Toofsnatcha is demoralized!

Three times, the Waaagh! found teeth.

• A 6th Edition Breakthrough against Beastmen brought a Minor Victory (317 to 57), the boyz pressing through beastman ground with cheerful brutality.

• A TOW Meeting Engagement against Tomb Kings delivered a Solid Victory (1,459 to 814), the greenskin tide finally finding a foe their mass could overwhelm outright.

• And in a 6th Edition 2000-point Pitched Battle against Zambula's Clan Moulder experiment, the Orcs & Goblins tore through the rat-ogre pens and seized a Solid Victory, 1,600 to 600.

In coalition, allied with High Elves against Beastmen and Hordes of Chaos in a 3000-point Capture, the greenskin-elf pact's mismatched synergy faced the Chaos-beastman natural cohesion. The cohesion difference proved decisive: Solid Defeat, 294 VPs each against 530 for the victors.

Nineteen losses and counting. But the boyz never stop. It may be their greatest quality, and their greatest curse.

Vampire Counts

  • Position: #8
  • W/D/L: 9/2/6

The Midnight Aristocracy met their match in the jungle. And paid for it twice.

Strigoi_Marco brought the Clan Necrarch host into Karak Norn with every sorcerous advantage his bloodline possesses, (one of the highest of any local commander this week) and the relentless necromantic pressure of an army that neither tires nor breaks. His opponent, Tzunki_Tom's Southlands Lizardmen (commanded by Nakai, Sacred Kroxigor of the First Spawning), brought just basic magic protection and big numbers.

• In the first Rear Guard scenario, the Necrarch necromancers raised their spells and the skeletal formations advanced in locked step. Tzunki_Tom's Saurus blocks held their ground with the patience of creatures who measure time in centuries. The scaled wall absorbed every incantation, refused every charge, and ground the undead advance to nothing: Solid Defeat for Strigoi_Marco, 80 VPs to 1,000.

• In the second, the Vampire Count pressed with greater urgency, aware of what another defeat would cost. The defensive wall answered with the same implacable patience. Same result: 80 VPs to 500, another Solid Defeat. Two games. The same 80 VPs for the undead each time.

The slide from #6 to #8 in a single week. A top magic army, broken twice by a mundane horde army, on the same ground.

The Sylvanian legions must find new battlefields. The jungle has been closed to them by cold blood and iron scales.

II.II Defenders of the Relics

Bretonnia

  • Position: #11
  • W/D/L: 7/6/14

The Lady's realm fights on, but the realm pays in blood for every yard it holds.

Le_Duc_85 rode into the most humiliating engagement of his campaign without knowing what had been arranged against him. At the head of Sir Cecil Gastonne-commanded Bretonnian host, alongside Nehekhara_Pete's Quatar's Army Tomb Kings in a 2000-point 2v2 Pitched Battle, he expected to face Clan Pestilens. He did face them. What he had not prepared for was the force beside the ratmen: WhiteTower_HP's High Elf Sea Patrol (full of Mist Mages), combining with Clan_Pestilens_Flo's Clan Skryre SAD Skaven (with a Doomwheel and full of Engineers) to produce a combined magic weight of thirteen against the defenders' seven. The Dark Conspiracy unfolded in front of Bretonnian lances. Arcane fire disrupted the knightly charge before it could develop. The Tomb King position was hammered simultaneously from a different angle. Neither defender held: Solid Defeat, 306 VPs each for Bretonnia and the eternal dead against 766 each for the conspiracy.

Grail_Seeker also rode in Karak Norn, leading a 750-point force in a Meeting Engagement against Grimgor_Nick's Orcs & Goblins: greenskin choppa against Bretonnian steel in a grinding Draw, 567 to 472.

On the satellite fronts, the realm's fortunes were uneven.

• A TOW Breakthrough against High Elves saw the Asur line deny the lance charge for a Minor Defeat (0 to 696).

• A TOW Flank Attack against Skaven matched the ratmen against the knights for a Draw (482 to 598), neither commander finding the decisive manoeuvre.

• A T9A Ambush by Lizardmen snapped shut on the Bretonnian patrol for a Minor Defeat, 299 to 737.

Two victories restored some measure of honour:

• a TOW Capture against Orcs & Goblins had the knights seize the objective (692 to 407), and Solid Victory.

• a TOW 2000-point Pitched Battle sent the lances crashing home against the Waaagh! for a Solid Victory, 1,397 to 796.

In coalition, paired with Chaos Dwarfs in a TOW Last Stand against a Daemonic force of Tzeentch and Wood Elves (full of Spellsingers), the defensive position was overwhelmed despite the defenders scoring 628 VPs each in kills: Solid Defeat, the Daemonic tide breaking through the Last Stand position regardless.

The banners of Bretonnia still fly. But the week's losses far outnumber the victories, and the ladder reflects that truth.

Dwarfs

  • Position: #5
  • W/D/L: 16/3/8

The mountain holds. The grudgebook grows thicker. The hammers do not rest.

Bugmans_Father arrived at the Karak Norn battlefields with the DW2-AB (2nd armybook) list and a simple tactical philosophy: the grudgebook does not care about magic points, and neither does the Dwarfen line. His was a force with almost no magic (the Dwarfs trust steel, not sorcery) and he marched it against Heldenhammer_ZH's Crusader Army ( Empire Army Book) across three consecutive 500-point Chosen Objective battles. Three times the Imperial colours came back stained.

• In the first engagement, the Crusader Army pressed with discipline and order, and the Dwarfen formation refused to yield the marker: Minor Victory, 683 VPs to 496, the objective held through stubbornness alone.

• In the second battle, the Dwarfs read every Imperial move before it developed: the line locked down the marker completely, the Crusaders scattered from the objective: Solid Victory, 878 to 525.

• By the third, Heldenhammer_ZH's confidence was broken. A changed approach produced a familiar result: Solid Victory, 782 to 333.

Three battles, three victories. A hat-trick of controlled humiliation for the Emperor's Crusaders.

Ironbreaker_Chris also fought in Karak Norn, deploying the DW2-AB list in coalition alongside Tyrant_Urs's Ogre Kingdoms in a 1000-point Flank Attack against Khorne_Mathias's Hordes of Chaos (combining Nurgle and Slaanesh) and ABadPainter's Empire. The mountain-allied coalition absorbed the combined magical barrage of eleven through physical stubbornness, and the attack stalled: Draw, 289 VPs each for Dwarfs and Ogres against 226 for the Chaos-Empire pairing.

The satellite fronts delivered a strong haul.

• A T9A Night Raid against Beastmen brought a Solid Victory (520 to 20), the stunted warriors dismantling the herd before the brayherds found their footing.

• A second Night Raid by Beastmen found a Dwarfen patrol overextended and reversed the result: Solid Defeat, 171 to 667.

• A 500-point Exterminate against Beastmen went to the herd: defeat before the line could lock down. Minor Defeat, 65 to 271.

• A TOW Patrol against Ogre Kingdoms had the Dwarfen column refuse to slow: Solid Victory, 699 to 136.

• A 6th Edition Breakthrough against Ogre Kingdoms brought a second entry against the Maw; a Random Night Raid against Ogres a third, the darkness making no difference for fearless warriors. Solid Victory, 553 to 20.

• A TOW Pitched Battle against a Goblins horde commanded by Kiknik Toofsnatcha delivered a Minor Victory (1,121 to 559), the Throng led by Burlok Damminson refusing every charge.

• An 8th Edition Breakthrough against Daemons ended in a Minor Defeat (0 to 754), the warp-spawn driving through before the Dwarfen formation could seal the gap.

The ancestors watch with grim satisfaction as their sons add seven more entries to the books of those who dared try.

The Empire

  • Position: #12
  • W/D/L: 7/5/13

For Sigmar and the Emperor! But the walls of the realm are leaking, and the patrols are not coming back.

Heldenhammer_ZH marched three times as the Crusader Army ( Empire Army Book) against Bugmans_Father's Dwarfs (Standard army from the 2nd book), and three times the Imperial colours returned stained.

• In the first engagement, the Crusaders pressed with discipline and found the Dwarfen position marginally yielding: Minor Defeat, 496 VPs to 683.

• In the second, the Dwarfs read every Imperial move before it developed and locked down the marker entirely: Solid Defeat, 525 to 878.

• In the third, Heldenhammer_ZH's confidence was broken before the battle began; a changed approach changed nothing: Solid Defeat, 333 to 782.

The Crusaders pressed. The mountain folk refused. That is the week's local story, told in full.

ABadPainter offered the only local relief, fighting in coalition alongside Khorne_Mathias's Hordes of Chaos (alliance synergy −0.18, an uneasy pairing of martial philosophies that undermined the combined effort in practice) in a 1000-point Flank Attack against Ogres and Dwarfs. Despite a combined magical edge of eleven to four, the fractured coalition stalled against the mountain-allied line: Draw, 226 VPs each for Empire and Chaos, 289 each for the Dwarfen-Ogre side. The Church of Sigmar rejects these desperate campaign justifications, and Volkmar himself has dispatched Witch Hunters to conduct a full investigation into this heresy.

On the satellite fronts,

• a T9A Night Raid against Dark Elves was fiercely close: Draw, 545 to 577, neither patrol commander breaking the other.

• A T9A Sheer Heroism! against Ogre Kingdoms sent a special-character-led Imperial force against the Maw's bulk: the Ogres overwhelmed the position for a Solid Defeat, 80 to 813.

The state troops bleed for every inch. The campaign demands sharper generals than the Emperor is currently sending to the field.

High Elves

  • Position: #14
  • W/D/L: 5/4/9

The Asur stand proud. The horizon stares back without blinking.

WhiteTower_HP led the High Elf Sea Patrol ( Storm of Chaos), a special-character-commanded force of exceptional naval warriors full of Mist Mages, into the week's most controversial engagement. Allied with Clan_Pestilens_Flo's Clan Skryre SAD Skaven (with Doomwheel and many Engineers ) against Nehekhara_Pete's Quatar's Army and Le_Duc_85's Bretonnia (commanded by Sir Cecil Gastonne), the Sea Patrol and the ratmen brought combined magic of thirteen against the defenders' seven. The conspiratorial alliance functioned with brutal efficiency: the Tomb King and Bretonnian position was disassembled beneath a weight of sorcery that neither defender could match. Solid Victory (766 VPs each for the conspiracy, 306 each for those who dared oppose it). The engagement that gave the campaign its name, enacted on the table in full.

The satellite fronts offered a colder picture.

• A TOW Breakthrough against Bretonnia saw the Asur line deny the lance charge for a Minor Victory (696 to 0).

• A TOW 3000-point Pitched Battle where Korhil Lionmane fought against Dark Elves descended into the most bitter of kin-strife across an enormous field: Draw, 1,546 to 1,816, neither faction willing to hand the other a clean victory.

In coalition, allied with Orcs & Goblins in a 3000-point Capture against Beastmen and Hordes of Chaos, the greenskin-elf alliance's inherent dysfunction proved decisive against the Chaos-beastman natural cohesion: Solid Defeat, 294 VPs each against 530 for the victors.

WhiteTower_HP delivered the week's most striking local victory. But the Asur's ladder position tells a different story. The Sea Patrol needs more contracts like this one.

Kislev

  • Position: #18
  • W/D/L: 0/3/11

The oblast lies open. The armies of the Tzar charge into the cold and find only defeat.

Tzar_Dom committed the full weight of the Ice Queen's available force, a 2000-point Standard Kislev host with Magic 2 and no special characters, into two consecutive Flank Attacks against Druchii_Steff's Dark Elves (SC, Magic 7). The magical gap was five levels. The outcome was predetermined.

• In the first Flank Attack, the Dark Elf sorcerers opened at range before the Kislevite flanking column could develop its sweep. Repeater crossbows followed. By the time the Kislevite horse reached the point of contact, the formation had already been broken: Solid Defeat, 1,050 VPs for Naggaroth, 236 for the Tzar.

• In the second engagement, Tzar_Dom committed more urgently, varied the angle of approach, and sought a faster development. The Dark Elves answered with the same sorcery, the same crossbows, the same clinical efficiency: Solid Defeat, 1,548 VPs to 629.

On the satellite fronts,

• an 8th Edition Capture the Centre against Lizardmen produced a Minor Defeat (638 to 841), the cold-blooded line claiming the objective despite Kislevite resistance.

• A 250-point Exterminate against Dark Elves brought another Minor Defeat (240 to 473).

• In a 6th Edition 2000-point Pitched Battle against Zambula's Skaven, Kislev was broken again, 600 VPs to 1,600, a Solid Defeatthat pushed the oblast deeper into winter.

Kislev ends Week 4 with zero victories from a total of eleven engagements.

The frost bites, and it is Kislev's own hands it claims. The Tzar must answer for this. The Ice Queen demands more than honourable defeat.

Skaven

  • Position: #2
  • W/D/L: 10/3/2

The Under-Empire endures! Though the summit, for the first time, belongs to another.

The Dark Conspiracy bears the Skaven's name for good reason. Clan_Pestilens_Flo deployed the Clan Skryre (Engineers and a Doomwheel) variant in a 2000-point 2v2 Pitched Battle alongside WhiteTower_HP's High Elf Sea Patrol (full of Mist Mages). Against them stood Nehekhara_Pete's Quatar's Army and Le_Duc_85's Bretonnia (commanded by Sir Cecil Gastonne). Combined arcane weight of thirteen casting dice against four dispel dice. The Skaven warp-lightning and plague-sorcery tore the Tomb King formations apart while the Sea Patrol's enchantments hammered the Bretonnian knights from the opposite flank. Neither defender held: Solid Victory, 766 VPs each for the conspiracy against 306 each for those who dared stand against them. The Under-Empire has never before marched beside the towers of Ulthuan. This week, it did, and it won.

Queek_Swiss fought the second local coalition: a 2000-point 2v2 Pitched Battle with Luccini_Merchant's Dogs of War (the mercenaries and the ratmen watching each other with professional suspicion) against Zambula's Chaos Dwarfs and Settra_Chris's Quatar's Army Tomb Kings. A more balanced contest: both sides brought veteran forces with magic roughly level and neither coalition found a decisive advantage. Hard Draw, 762 VPs each for DoW and Skaven, 703 each for the Dawi-Zharr and eternal dead.

On the satellite fronts,

• a 6th Edition Chosen Objective against Dark Elves demonstrated in full what the new #1 ranking means in practice: Solid Defeat, 20 VPs to 457, the Druchii dominating the objective from first contact.

• A TOW Flank Attack against Bretonnia ended in a Draw (598 to 482), the ratmen and the knights separating without a decisive result.

Zambula's standard Skaven host crushed Kislev in a 6th Edition 2000-point Pitched Battle, 1,600 to 600, a Solid Victory for the Under-Empire.

• Yet the same commander then tested Clan Moulder against Orcs & Goblins and paid for the experiment: the greenskins overran the rat-ogre pens, 1,600 to 600, handing the ratmen a Solid Defeat.

The Under-Empire will return to the summit. It is only a matter of time-yes, yes.

Tomb Kings

  • Position: #9
  • W/D/L: 11/7/9

Nehekhara endures. But the sands have been disturbed, and the count of losses mounts.

Nehekhara's Week 4 was built from coalition engagements, and the results wrote the faction's story plainly. Nehekhara_Pete led Quatar's Army (WebGW variant) alongside Le_Duc_85's Bretonnia (commanded by Sir Cecil Gastonne) in the conspiracy's primary target: a 2000-point 2v2 Pitched Battle against the combined force of Clan_Pestilens_Flo's Clan Skryre SAD Skaven (with a Doomwheel and many Engineers) and WhiteTower_HP's High Elf Sea Patrol (full of Mist Mages). Combined arcane force of thirteen casting dice against four dispel dice. The Quatar's Army constructs advanced into a storm of Skaven warp-sorcery and High Elf enchantments that the Tomb Kings' own magic strength could not adequately answer. Bretonnia's flank collapsed under the same barrage. Solid Defeat(306 VPs each for Tomb Kings and Bretonnia, 766 each for the conspiracy).

Settra_Chris commanded the second coalition: Quatar's Army alongside Zambula's Chaos Dwarfs against Luccini_Merchant's Dogs of War and Queek_Swiss's Skaven. A balanced contest, both sides bringing veteran forces with magic roughly level, that ground to a hard Draw: 703 VPs each for Tomb Kings and Chaos Dwarfs, 762 each for Dogs of War and Skaven.

The satellite fronts were a wild swing of triumph and frustration.

• A TOW 3000-point Meeting Engagement against Orcs & Goblins ground across an enormous field to a Draw (1,946 to 1,631), the sheer scale of the engagement exhausting both sides.

• A TOW Meeting Engagement against Orcs & Goblins on the offensive reversed the result: Solid Defeat, 814 to 1,459, the greenskins finally finding their overwhelming form.

• A TOW Night Raid against Chaos Dwarfs was measured and careful: Draw, 434 to 389.

• Against Ogre Kingdoms in a 6th Edition 2000-point Pitched Battle, the full weight of Nehekharan resilience asserted itself: Casket of Souls supported by innumerable hordes of skeletons grinding down a physical Hammer that had no sorcery to match: Solid Victory, 1,723 to 542.

• A TOW Table Quarters against Dogs of War came down to a single marker count: Minor Defeat, 533 to 571, the mercenaries edging it.

The eternal kingdom does not fall. But it gives ground more than it should. Settra will not be pleased with the week's accounting.

Wood Elves

  • Position: #13
  • W/D/L: 5/6/10

The forest breathes. The breath grows laboured. But Athel Loren has survived worse than this.

The Asrai fought their week scattered across the satellite fronts, and the results were shaped above all by two coalition engagements.

In a TOW Last Stand, the Wood Elves allied with a Tzeentchian Daemonic host, an extraordinary concentration of warp power, against Chaos Dwarfs and Bretonnia. The combined magical weight of seventeen against the defenders' seven was decisive. Despite the Dawi-Zharr and Bretonnian defenders scoring 628 VPs each in kills, testimony to the fierce resistance a Last Stand position can generate, the Daemonic tide broke through the line, and the Wood Elves and Daemons claimed a Solid Victory regardless. In the satellite 1v1 fronts, the week swung.

• A TOW Night Raid against Beastmen saw the herd press hard through forest paths with enough momentum to claim a Minor Defeat (106 to 404), the brayherds unusually effective at close quarters in terrain that should have favoured the Asrai.

• A TOW Capture against Daemons of Tzeentch reversed that logic brutally: the warp-spawn crossed the killing ground and seized the objective before the Wood Elves could prevent it, Solid Defeat, 403 to 696.

• The week's finest single result came in a 6th Edition 4000-point Pitched Battle, commanded by Orion and Ariel themselves, against Orcs & Goblins: the Asrai marshalled a special-character-led host and swept the greenskin horde aside for a Solid Victory, 2,113 to 160. Athel Loren's finest hour of a hard week.

Two victories, two defeats. The forest endures. The roots of Athel Loren drink what they are given.

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